Before the internet became as developed as it is today, the only way to watch the footage, such as videos, and alike, was possible on TV. Sure, we had VHS tapes, as well as CDs, DVDs, and alike, but the internet revolutionized video-making and distribution thanks to platforms such as YouTube.
However, while a lot has changed, and a sea of options — like gaming videos, vlogs, tutorials, and alike — has emerged, one thing remained the same. You are still just an observer. Interacting with videos is a one-way street, where you are the watcher that has no power over the footage.
Live streams have changed this somewhat, but the decision still lies with the person controlling the camera. You, as their viewer, can only provide suggestions and hope that they would see them and consider them. However, over the years, people started thinking about the possibility of the viewer having greater control over what happens. This was additionally inspired by Role Playing Games (RPGs), where the player makes their own choices, and the world reacts to them.
Suddenly, multiple options and decision-making started attracting more and more attention. Of course, this still did not impact actual videos. There was still only a limited collaboration between the person making a video and the community of their viewers. But, the ide remained, and a project known as Beyond Seen Screen decided to do something about it.
Beyond Seen Screen is a project that has developed a platform that actually allows users to interact with video content. You cannot exactly change the video like you would impact a game, but watching videos does not have to be a passive action anymore, at least on this platform.
The platform allows video content producers to link additional information to the video content. That way, viewers do not have to receive the video passively anymore, without the ability to interact in any way. Instead, they could engage the video and the content producer by using their second screen device.
Now, if you get interested in the details regarding the true events of the film, show, or a music video, you can quickly get the necessary information via any smartphone or tablet. Simply scan the video content and easily get all the necessary information about it. It is fast and simple, and any smartphone or tablet will be able to do it. As always with blockchain-based projects, Beyond Seen Screen will also have its own cryptocurrency, which will fuel the platform and allow users to interact with the content.
The project has yet to reveal the time and date of its ICO, but it did release pretty much all the rest of the necessary information. We already know that the token, BSSX, will be a utility developed on Ethereum's network. As such, it will be an ERC-20 token, and the project will only accept ETH.
The token's price will be 0.0001 ETH per 1 BSSX, and the project has set up a soft cap of 2,000 ETH. Meanwhile, the hard cap is at 12,000 ETH. The project already confirmed a bonus, a bounty, and it has an available MVP.
Apart from that, it is known that it is registered in Croatia, and it has quite a lengthy list of restricted areas. Those include the US, Puerto Rico, Guam, American Samoa, Uganda, North Korea, US Virgin Islands, Iran, Syria, China, Bangladesh, Ecuador, Bolivia, Kyrgyzstan, Laos, Bosnia and Herzegovina, Sudan, Yemen, and Afghanistan. Others willing to participate are free to do so, although the Whitelist and KYC procedures will be required.
|Start||July 1, 2019|
|End||September 30, 2019|
|43 days left|
Using a second screen is for the purposes described by Beyond Seen Screen is a straight road to failure, as proven by the likes of Viggle Beamly, Zeebox, Mobovivo, and many other projects. All of them tried to implement this idea into practice but to no avail. What makes people at Beyond Seen Screen think that they will succeed where many others stumbled? Arrogance or ignorance, perhaps. Besides, using the second screen doesn't require blockchain at all.
Unfortunately, this type of projects tend to come and go in large numbers, and the fact that the ICO was announced over a year ago, and it still wasn't held does not seem great. Still, there is still time, and it is possible that the team is simply taking its time, trying to perfect every aspect of the project instead of rushing an ICO half-prepared.
There are other issues, such as the fact that most viewers are unlikely to pay for the service as mentioned in the white paper, and it might be more sensible for advertizers to pay users to engage, and not the other way around.
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