LOL (LOL) Review

LOL: Tokenizing & Putting Education on Blockchain


LOL stands for Learn OnLine Platform, and it represents an international educational project that, among other things, transfers the real-time learning experiences and classroom scenarios to the purposely designed blockchain platform.

Company information and mission statement


The startup was launched by the EverClever Education Group, a Bangkok-based conglomerate of educational institutions that is comprised of the Wells International School (Thailand), the European International School (Paris), and the School of Management (Bangkok). All these institutions are properly licensed and operate in compliance with the educational legislation of respective countries.

The main objective of LOL is to drastically improve the accessibility to quality education, establish affordable prices, introduce a more empowering, skills-based and competency-focused educational system while establishing total transparency of all processes that take place on the platform. 

The LOL features


Using the capabilities of the Ethereum blockchain, the project builds the Learn OnLine platform, where students from all over the world can get access to decentralized virtual libraries, enroll to the specialized Massive Open Online Courses (MOOC), which are taught in 5 popular languages: English, French, Myanmar, Thai, and Chinese, by the most reputable specialists in the corresponding fields, whom EverClever managed to recruit over many years of its operation. The platform also features the innovative fingerprint personality testing and interpretation algorithms supplemented with AI.

LOL has its native token of the same name, which provide access to various courses and other platform features, cover the operations and maintenance costs, salaries and rewards payments. Moreover, after the successful listing, LOL tokens will become tradable on multiple crypto exchanges. 


The team

  • Chang Yao-Lang. The founder. Chang is the chairman of the board of directors of the parent company EverClever. He devoted more than 20 years to developing a progressive educational organization. Thanks to his efforts, the Wells International School is currently ranked among the top 3 schooling establishments in Thailand.
  • Edward Roy Krishnan. The CEO. A certified psychologist who stood at the origin of the concept of LOL Token. For over 15 years, Krishnan has been applying his knowledge in the areas of industrial psychology, conflict resolution, and team building. He was also one of the founders of the European International University in Paris.

Roadmap implementation


Since the parent company was founded in 1998, the project has approached the “blockchain stage” of its development with a fully-fledged organizational structure. The understanding of the benefits of using blockchain came in 2018 - the team members began to elaborate the ecosystem in the fourth quarter of that year. By the first quarter of 2019, the project attracted $1 million through private funding. Over the course of the current year, LOL plans to successfully conclude the ICO, list the LOL token on several crypto exchanges, and launch the alpha-version of the platform. The year 2020 will mark the introduction of the beta-version with fingerprint scanning, as well as the full-scale launch of online courses in Paris. 

Social media presence


The LOL project is present on all important social media platform, with various levels of audience involvement on each of them. It is best represented on Telegram - 3,670 members in their group; 1,237 people are following LOL on Facebook and 509 on Twitter. The YouTube channel has 430 subscribers, while the smallest audience is on Instagram - 69 followers. Nevertheless, the project is very active on all platforms, producing relevant content almost every day.

The IEO details


The sale of LOL tokens in now live on the Latoken Launchpad, along with pre-ICO that will end on September 15, followed by the ICO which is due to last until December 15. At this stage, the price of 1 LOL is $0.07. The hardcap was established at $42 million. LOL accepts only Ethereum. Passing KYC is mandatory. Investors from the U.S. and China will not be allowed to participate in the token sale.

Author: Alex Paulson for Crypto-Rating.com

LOL
StartSeptember 16, 2019
EndDecember 15, 2019
Expired

I am seriously jealous of today's students who have access to such marvelous platforms as LOL. If only we had such online courses ten years ago, I would have never enrolled in the university in the first place. The traditional system of education has transformed into a money-sucking machine that gives almost nothing in return. Should LOL become as affordable and efficient as they promise, I would definitely recommend it to my nephew, who will graduate from high school in two years.

Joshua   December 4, 2019  


If I haven't already possessed two degrees (in linguistics and computer engineering), I would have definitely become an investor and a member of Learn Online Platform. Education is arguably the best personal investment that one can make in his life since it would provide extensive benefits for years to come. LoL doesn't represent some elite educational establishments, although it might be for the best since this platform was intended for common people with modest financial means.

Wii_2001   November 7, 2019  


Only a fool would disagree that the massive online courses are the future of education. When I think about my school years, and the quality of education I have obtained, I often get upset because of how useless is the information they were feeding us, instead of trying to figure out each schoolkid's vocation and focus on that. LOL presents a new format of education that heeds the students' needs, both financial and educational. The project should expand to the global level asap.

ArchGabriel   October 22, 2019  


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